[Guide] Useful Anomalies for All You Savescumming Scallywags! (2024)

My Stellaris anomaly list. This has last been updated for v2.2.3 (1960) but in no way is it entirely up to date or comprehensive. In particular the Le Guin 2.2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. Some resource bonuses are listed as maximums or just the amount I got when I wrote that anomaly down, even though the actual rewards are like [12x your monthly, 60-150 floor/ceiling]. In short, don't bet your life on this document.

Throw this into Notepad if you want the formatting to work correctly. I may update this someday!

Aldar Crystals (explosive 20%) =
Dark Matter (physics 15%) = 5 physics (black hole)
Engos Vapor (Habitability 5%) = *1 physics 1 society (gaia, toxic, gas giants)
Garanthium Ore (ship hull 10%) = 3 minerals (asteroids, nebula bonus)
Living Metal = 5 Engineering (destroyed ring world)
Lythuric Gas (shields 20%) = *1 physics 1 society (gas giants, nebula bonus)
Neutronium Ore (armor 15%) = 5 engineering (Neutron star)
Orillium (explosive 10%) = 2 engineering (asteroids)
Pitharan Dust (food 20%) = *1 society 1 engineering (gas giant and toxic)
Satramene Gas (25% ethics) = 4 energy (gas giant, toxic [yellow, orange, and yellow-white dwarf penalty?])
Teldar Crystals (Kinetic 10%) = *1 society 1 engineering (asteroids, frozen, nebula bonus)
Terraforming Gases = 3 energy (gas giants, nebula bonus)
Terraforming Liquids = 3 energy (frozen, nebula bonus)
Yurantic Crystals (Lasers 15%) = *1 society, 1 engineering (asteroid, frozen)
Zro (FTL 50%, Sensor 100%) = *2 physics 2 society (gas giants, nebula only)

Muutagan Crystals = 10% ethics
Riggan Spice = 5% fire rate and 10% army damage
XuraGel = 10% habitability

A Feel For Steel 2 (GEN_OLD_WAR_CAT) = Teachings of Warriors = Translating Warrior's Texts project, 500 society
= Special Project Completed = access to Master's Teachings: Warring States Empire Edict
= Failure = 80 Influence
= 579 energy, 663 minerals (Pacifist empire penalty? or random)
= Leviathan Down = +2 alloys (does not clear deposits), Ship Graveyard modifier
A Glint of Metal 4 (HAB_MAT_CAT) = Mineralistic = Raw Materials modifier, adds Submerged Ore Veins and Rich Mountain features for +6 mining districts
A Lush Planet 2/20 =
Abandoned Settlements 4 (DISTAR_BRAINSLUG_CAT) = Neural Symbiote Study project, scientist 60 days, must have pops on spawn who aren't mechanical or cyborgs = 500 society, abort attempts (DEFAULT)
= 500 society, try on scientist = Neural Symbiosis = pops start gaining brainslug trait, leader pools start gaining brainslug trait, only if not cyborgs or robots = 20 unrest on planets with affected pops (leaders with brainslugs retain brainslugs even with sythetic evolution)
= deny request, scientist retains Brain Slug Host trait (research 10%, survey 15%, anomaly 15%), end chain
Abandoned Station 3 = Automated Mining Base = +minerals (197)
Aerostat Structures 1 = Social Experiment = 60-150 society
= Aerostat Colonies = +3 engineering
An Asteroid, Carved 3 = Familiar Shrine = Nothing
= Shrines to the Old Gods event chain = spawn three locations to investigate
=
Alien Activity 3 (gaia_planet_cat) = Honeymooners = If Xenophile, reply can gain A Hitchhiker's Guide to the Galaxy modifier, giving 33% xenophile ethics attraction for 3600 days
= If Xenophobe, reply can gain Littering Loitering Liability modifier, giving 33% xenophobe ethics attraction for 3600 days
Alien Life 3 (alien_life_cat) = Single-Minded = +4 society, 3 Dangerous Wildlife blockers spawn, Hostile Fauna modifier added (-10% habitability, -5% happiness, society tile +20%)
Alien Machine 2 = Alien Machine = pull the lever (spawns a wormhole between two unsurveyed systems) = 800xp, 500 physics, 500 minerals
= 800xp, +7 physics
= 350 physics, 500 minerals, end chain
Ancient Hulk 3 = The Vechtar Zavonia = Generation Ship project, science ship present, 60 days = Hidden Worlds = Maniacal trait, The Vechtar Zavonia Event Chain = Grasping at Straws = Postcard Perfection = Gaia world with Primitives
> build outpost in system = Transmission = The Vol want to kill off the Mardak = spawn 18 cruisers and 7 destroyers
Ancient Manufactory 3 = Ancient Manufactory = Mining Restoration project (2 military ships in orbit, 80 days) = Ancient Manufactory: New Mining Station = only possible if the system is in your borders. +10 minerals. Add mining station.
= Ancient Manufactory: add Betharian stone and 2 energy on tile. If Betherian Refining not researched, add 80%. Add mining station.
= Ancient Manufactory: Drones Activated (anomaly.3128) = spawn three drone ships, 200 strength
= Ancient Manufactory: Nest Disturbed (anomaly.3129) = spawn three Sapphire Crystal Shardlings, 200 strength
= Failure = Ancient Manufactory is destroyed, gain Computing trait "... launched it into the sun?"

Ancient Shipyard 4 = Automated Shipyard = Repair Automated Shipyard project (Construction Ship, 180 days) = new ships
= Critical Failure = Pirate ships
Ancient Signs of Life 2 (terraforming_candidate_category) = Terraforming Candidate Discovered = Terraforming Candidate modifier added
Among the Vines and Trees 3 = Fruitful Endeavors = Nutritious Food modifier added, giving +20% Pop Growth Speed and +10% happiness
Arid and Abandoned 6 = Abandoned Sensor Array = Abandoned Sensor Array project (science ship, 1 day??)
= Extensive Sensor Searches empire edict added (+25% planet sensor range), Superior Sensor Array modifier added to planet (+200% sensor range)
= Special Project Failed = nothing
= Orbital Sensor Arrays tech option added, 50% research (observatory module)
Arid Wastes 3 = Volatile Resources = +50% energy production on planet = gas runs out within two years either peacefully, or gas mine explodes, killing pops if >2 on planet
= replace orbital tile with +5 energy tile
Armed Vessel 3 () = Nefri's Pride = The Xvan Labs project, science, 140 days = next level of engineering building research tech option added, 30% gain. If all gotten, gain engineering
= 50 influence, end chain
Asteroid Collision 1 = Asteroid Collision = +3 minerals
= Failure = Pirates spawn
Asteroid in Orbit 1 = Towed Asteroid = +3 Engineering
Asteroid Waves 1 = Gravity Crush = 100xp, 350 physics
= Rock Brain = "Make it so." = Rock Migraine = dies in the vacuum. Carefree trait, 250 physics, 1000 (90, 150, scaled? debugtooltip)
= Rock Brain Modifier, +3 physics, +3 society (let it live)
= Cell Cells = Ancient Genetic Library modifier, +3 engineering, +2 society
= Illicit Communications = +5 society, scientist gains Statecraft
Astonishing Asteroids 6 (AST_GEAR_CAT) = Mining Your Own Business = Drill Rampage project, 1 construction ship, 365 days = Geothermal Fracking tech option added, 50% progress added if it's already an option, 25% otherwise.
= If you've researched Geothermal Fracking, Deep Core Mining tech option added, 40% progress added if it's already an option, 20% otherwise.
= If you've researched Deep Core Mining, +4 mineral deposit, does not clear deposits.
= 1000 minerals
Atmospheric Anomaly 3 (ATM_ANOMALY_CAT) = Swirling Shadows = "Shadow Play" +6 society
Atmospheric Object 4 = Crushed Cruiser = 60 engineering
= Energy Signature = 60 physics
Atmospheric Storms 1 = Extreme Storms = Extreme Storms modifier, +3 physics
Between Land and Sea 1 = Terra Firma = Continental Avian presentient uplift spawn
Billowing Sands 1 = Shifting Sands = Desert uplift species present
Bizarre Blanket 1 (DISTAR_EXO_CAT) = Invasive Exofungus = 250 society, planet gains Exofungus Infestation modifier (building speed -20%, habitability -10%, society output +33%)

Buried in the the Sand 4 = Teaching of Settlers = Translating Settlers' Texts project, 500 society = Master's Teachings: The Greater Good
= Sell it for 1000 minerals, 1000 energy
Cargo Pod 1 = Abandoned Cargo Pod = 500 energy
Clouds Dance 1/20 = Deceptive Giant = not a gas giant, actually a barren planet. 200xp.
Cold Hard Potential 3 (COLD_RESEARCH_CAT) "Our Science Officer has found an anomaly. It will require extensive probing, but could garner a substantial find."
= Explosions in the Sky = Inspired Science Recruits for 120 months, +20% survey speed, +20% anomaly speed
anomaly.4055 = Diamond in the Rough = +6 minerals, new Scientist Leader with Spark of Genius
= +6 minerals, ship gains Promising Crew modifier, +20% anomaly speed
= Strength from Small Places, either Enhanced Solar Power +5% energy or a tech boost on shields tech
= Teachings of Explorers = Translating Explorers' Texts project, 200 days
= 1000 energy, 1000 minerals
= Failure = nothing

Cold Wastes 2 = The Exile = "Out of the question. Search every nook and cranny of that outpost." = 350 physics
= "The Prime Minister welcomes the exile back into the fold" = The Exile is added to the Leader pool, gains 500 xp
Confounding Cosmic Rays 5 = Sins of a Sun = Irradiated Wasteland modifier added, six Radioactive Wasteland blockers spawn, orbital deposit becomes 4 physics tile
= Fire of the Furnace = Unusual Star Stuff Event Chain = spawn two locations, one will be correct = Fire of the Furnace special project (2 skill, 60 days)
= Fire of the Furnace = If somehow you don't have Fission power, add Fission Power tech option added, 40% research, or if have
= Fusion Power tech option added, +37% research, or if have
= Cold Fusion Power tech option added, +35% research, or if have
= Antimatter Power tech option added, +30% research, or if have
= Zero Point Power tech option added, +25% research, or if have
= 300 influence
(All research percentages doubled if it's already a tech option (debris analysis))
Continental Findings 1 (CON_BIOLOGY_CAT) = (4095) = Sanctuary = add Lush Planet modifier to the Continental planet (+10% habitability, +20% food from jobs, +4 agriculture districts)
= (4100) = The Rulers of the Water Plains = native interference NOT passive = study them =
psionic horses = native interference NOT passive = domesticate =
= native interference passive = leave them alone = Odd Animal Life modifier added for 1000 days, giving +25% society research from jobs

= (4115) Lurking in the Dark = alien beast is inside the ship attacking = Alien Beast Onboard project, two military ships, 1080 day limit, 7 days to complete. SCIENTIST LOCKED TO SHIP UNTIL COMPLETE = success = Inspired Army Recruits empire modifier = 360 day expiration, army morale +20%, army build speed +20%
= failure = Lose scientist aboard, still gain modifier
= science ship destroyed
= (4510) Master's Teachings: Diplomatic Trust edict path

Corrupt Survey Data 4 (corrupt_data_cat) = The Planet That Wasn't There = 150 engineering, remove habitable planet
Covered in Debris 3 = Junkyard = +3 minerals
Crashed Ship 3 = Crashed Scout Craft = 60-150 Engineering
= Crashed Ore Freighter = +3 minerals
Crawling, on the Planet's Face 1 = Crawling, on the Planet's Face = spawn Roachoids to be uplifted on the Tomb World. Irradiated, Tomb World Preference.
Cryostatic Biology = Frozen Wastes = Tundra Uplift species
Debris Field 2/20 = Pirate Exiles = gain pirate ships
= Old-Timey Tunes = 120-350 society, 200 xp, access to the Sol system, beings the Solar Coordinates event chain
= on entering Sol system = Terra Firma = 80 influence, end chain
= 120-350 engineering (end)
= Eat or be Eaten = 250 society, communications with another empire
= 42 Years and 3 Days = Keep an eye on it = 250 engineering, time passes =
= IT'S A BOMB!! DESTROY IT!! = 250 engineering
= Shattered World = +4 minerals
= Silent Shout = Space it = 50 influence
= Museum = 150 society
= Clone it = Ice Alien project (200 society) = Azizians = Accept up to 4 pops into empire (Proles trait) = 20% chance to evolve to Agrarian and Very Strong, removing Proles
= Place two Alien Pets resources onto empty tiles on planet = 20% chance to destroy the zoos, place Dangerous Wildlife blockers on two more tiles (killing the pops there), and add permanent Hostile Fauna planet modifier
= Can create up to three armies
= 150 society
Deep Caverns 2 = Living Metal Lakes = 150 engineering, Living Metal added
Desolate Sands 1 = Shifting Sands = replace orbital with 3 physics tile, add seven Quicksand Basin blockers, add Shifting Sands planet modifier (-20% Habitability, +33 build cost, expires in 1500 days), adds Liquid Sands planet modifier (nothing)
Dimensional Disturbance 6 = Dimensional Pocket = 200xp
= = Missing scientists return on Science Ship From Beyond. = Gain ship
= They turn hostile!
= Up is Down = 350 physics, 350 engineering
= Failure = nothing
= Critical Failure = ship destroyed, scientist lives
Distress Signal 2 = Lost in Space = Derelict Ship project, 2 skill, 20 days)
= alive by brain parasites = help them = introduction to species
= nothing?
= dead by brain parasites = 75 society, protection from brain parasites
= failed = nothing
= failure = nothing
Doppler Effect 3
Doppler Signal = The Ransomeers: Emergency Buoy = Emergency Buoy project, 3 skill, 30 days
Drops in the Ocean 3 =
Docking Hatch 3 = Derelict Shipyard = +3 engineering
= Pirate Treasure = 500 energy
= Failure = nothing
Dunes 3 = (only if meticulous) Taking Stock = +(100-500) energy
= (only if carefree) ??? = -75 energy
= Head in the Sand = Head in the Sand project (1 military ship, 100 days) = 33% = gain corvette
33% = fight corvette
33% = gain 18x minerals, 250-1500
= Stay Calm = scientist gains Towel-bearer trait (+40% survey speed)
Dustbowl 1 (AST_CRATER_CAT) = Fender Bender = Circuits in the Dust modifier = +9 engineering
= Alien Drag Racing = Skid Marks modifier = +6
= Abandoned Thrusting = Gain Ion Thrusters tech
Encrypted Transmission 2 (transmitter_cat) = Gateway Hijackers = Gateway Interference project (scientist, 140 days) = Sujin Insight = L-Gate insight gained
= nothing
Energy Emissions 1 = Exotic Radiation = 150 physics
= Weapons Target Range = +3 physics
Fairly Humid 1 () = Welcome to the Jungle = Tropical uplift presentient species
Familiar Compounds 2 (DISTAR_RUM_CAT) = Taste of Home = nothing
= Exotic Inebriants empire modifier for 120 months, addings: +10% happiness, +33% influence gain, -5% research tile outputs
= something else for machine intelligences
Fleet Signatures 4 () =
-Floral Study project (random spawn on colony), scientist 2, 20 days = Mharin Kharin: Pistil Pondering = 123 society
(delay) = Mharin Kharin: Olfactory Arousal = Pheromoned, first stage modifier added, giving +10% happiness
(delay) = Mharin Kharin: Making Time for Petals = Pheromoned, second stage modifier added, giving Minerals -15%. Labor Study project, Scientist 3, 30 days, 720 day time limita
(project) = Mharin Kharin: Work Over Flowers = 123 society, Pheremoned, workaround modifier added, giving Minerals +10%
(delay) = Mharin Kharin: Rooted in Place = Pheromoned, third stage modifier added, giving Migration Speed -70%
(delay) Mharin Kharin: Transmission Trouble = "Sigh" (nothing?) or Pheromoned, fourth stage modifier added, giving Minerals +5%, Happiness -10%
(delay) Mharin Kharin: Upper Management Betrayal = no local government?? No sector??
(delay) Mharin Kharin: With an Iron Fist, From Afar
(delay) Mharin Kharin: Slash and Burn = remove all modifiers
(delay) Mharin Kharin:
(delay) Mharin Kharin:
= Mharin Kharin: The Pollen's End of Us = colony destroyed, made into Toxic Planet

= -400 energy, end chain?
Gas Giant Ship 3/20 = Gas Giant Ship = Salvage Gas Giant Ship project, 3 skill, 180 days
= success, 200 xp, new ship (criuser)
= failure, 200 xp
= nothing
Gas Giant Signal 5 (signal_gasgiant_category) = Isolate Signal project = Gas Giant Life Forms Project Chain (Bakdarak)
= Faiure = nothing
Gray Goo 4 () = Gray Goo = gain tech_engineering_1 OR tech_assembly_pattern (common build speed) OR tech_construction_templates (rare build speed) OR tech_repeatable_reduced_building_time
Haunting Sea 5 () =
Heated Rhythm 2 = Geothermal = 1000 energy, (+5 engineering?)
Heavy Pulse 2 () = Cosmic Diamond = +4 physics (does not clear other physics on the star)
Ice Lit 3 = Lightshow = gain Blue Lasers tech or 100xp
Icy Plains 4 = 250 engineering, add Ancient Factory/Autonomous Fabricators (12 minerals, 4 energy upkeep)
Impossible Organism 6 = Impossible Organism = Impossible Organism project (1000 society) = Impossible Organism: Continuation project (2000 society) = Impossible Fungoid = (time passes) = add new species pop to capital = Nivlacs
= create a new nation
= shoot it into space. see below
= Shoot it into space = create hostile nation 1500 to 1900 days later
= +4 society, end chain
Improbable Orbit 5 = The Probability Conundrum = Improbable Ceramics project, 2 skill, 730 days
= 40 influence
Inconsistent Readings 1 (distar.110) = White Hell = +3 physics
Impenetrable Clouds 1 () = Heavy Metal Frost = +3 minerals
Interference 1 () = Sonified Science = 150 physics, 150 society
Irregular Energy Emissions 4 () = Star Patterns = Pulsating Stars project (scientist, 60 days) = Sensor Malfunction = star is +8 energy, scientist gains Meticulous
= Star Crazy = Scientist becomes delusional, you lose them. Gain 150 society.
Isolated Ruin 1 (DISTAR_ZONE_CAT) = Zone A = find a tile that has no deposit, remove any blocker, add Zone A building (3 physics, 3 engineering, 3 unity), add 3 unity to tile. Gain 60-150 engineering, 60-150 physics, 100-500 unity (Roadside Picnic)
Kinship, of a Sort 1 = presentients uplift species
Kaleidoscopic 2 = Misty Shores = 200xp
Life Signs 2 = Asteroid Fauna = (asteroid) +3 society
= Atmospheric Ecosystem = (gas giant) +3 society
= Silicon Life Forms = (barren) +3 minerals
= Ocean Beneath the Ice = (frozen) +3 society, Subterranean Ocean modifier, Mount Deep Sea Expedition project (3 skill, 180 days)
= 200xp, 90 society, +5 engineering (replaced society), Living Metal (no tech yet to confirm)
= 200xp
= Ammonia Biosphere = (Toxic) +3 society
= Critical Failure = ship destroyed, scientist lives.
Light Phenomenon 1 = Breathing Rift = Breath In, Breathe Out project, 180 days = 378 minerals, three more possible events
= 236 energy, 85 engineering, three more possible events
= rift closes, 182 physics
= +4 physics
= 300 xp
Looking Down 6 (BAR_COLONY_CAT) = Unusual Tectonics = Unusual Tectonics planet modifier = +3 engineering, +6 physics
= Alien Barracks = Alien Barracks project (? skill, ? days) = ? and Military Theory for scientist?
= (peaceful) = 40 influence
Massive Impact 2 = Warp Impact = 60 physics
= Asteroid Collision = +3 minerals
Mass Extinction: Study Complete = "What else can we learn from these planets?" = survey data on all planet systems
= "The X people should be put at ease." = choice = 10 years of 10% happiness bonus
= influence
= "Make the planetary data public." = physics and society research points

Megaflora 1 (DISTAR_FLYTRAP_CAT) = Predacious Plantlife = 250 society, Predatory Plants modifier (-10% habitability, +10% society job reseach)
Melting 2/20 = Unsolicited Mapping = system survey data recovered
= Failure = nothing
Metallic Crystal Formations 2 () = Nanite Crystal Lattices = 250 society, 250 engineering
Metallic Sands 2 () = Nanosand = +4 minerals, 250 engineering
Mineral Cluster 3 = Careless Pawing = 250+ minerals, Carefree trait
= 50xp, Careful trait
= Crystal Codex project (2 skill, 60 days) = 250 society, 100xp, Statecraft trait
= Gilded Cage = 100xp, Voidcraft
= The Prince = The Prince project, 100 society
The Prince, Legible = 40 influence
= return it, relationship +20 Literary Savior bonus with nation, 1500 energy
= insult it, relationship -20 Book Burner penalty with nation
Minesweeper 4 (anomaly.3020 , Gaia only) = Checkered = 200xp, Expertise: New Worlds trait added
Mind the Minerals 2 = On the Shoulders of Giants = Ex-Planet modifier added to asteroid = +3 alloys
Monoliths 3 (UHB_ANCIENT_RUINS_1_CAT) = Eddic, Monolithic = 350 engineering
= can turn pops xenophile if the government isn't either Xenophile
Movement in the Clouds 2 (DISTAR_LOST_CAT) = Lost Amoeba = gain Lost Juvenile ship = Fully Fledged = name her, gain upgrades =
= ditch them
= Space Amoeba Dissection project, 3 military ships, 30 days, 1800 timeout = Juvenile Amoeba Dissection = Regenerative Hull Tissue 50%
Mysterious Construct 5 (distar.155) = Corroding Warship = repair = construction ship needed, 1800 day limit, 60?days = Warship Restored = communications = Gain lvl3 immortal admiral. gain corvette with lvl 3 railgun, plasma, distrupter, shields, armor, afterburner, lvl2 hyperdrive and thrusters, and sapient AI.
= stop event
Mystical 7 = The Tree = spawns Space Amoeba Mother Life Tree Protector group, 633 power, The Tree special project, 3 skill, 60 days
= Excluding Elixer of Life, leaders lifespan +20 years
= Shared Elixer of Life, happiness +5%
= Failure = nothing
Nuclear Wasteland 1/0 = Spawn co*ckroaches on Sol III
Odd Readings 6 = The Final Rest = 90-250 society
= 60-150 physics, society, and engineering
= Adrift = Adrift special project, 1 construction ship, 1080 day time limit, 45? days
= Repurpose it into a science vessel = Gain a Science-class ship
= Tear it down and study the engines = Your Empire gains the Enhanced Ship Speed Modifier (+10% sublight speed)
= 150-1000 minerals

= Failure = nothing
On the Barren Plains 5 = Limbo = In Limbo project, 3 skill, 60 days = "Let dead aliens lie." 500 engineering
= "It's too risky" (uploading to Robots)
= Failure = nothing

On the Surface 1/20 = Gain survey data about a random system??
On Thick Ice 1 = A Species of Ice and Ice = Arctic pre-sentient uplift spawn
Orbital Speed Demon 1 = Try to slow it down. = get the box = open the box = red solution = primary species gains Very Strong (unless Weak, then only gain Strong)
= green solution = primary species gains Extremely Adaptive (unless Nonadaptive, then only Adaptive)
= blue solution = primary species gains Venerable (unless Fleeting, then only Enduring)
= study the box = special project, 500 physics cost, 500 physics reward, eithe move to Open or sell for more rewards
= sell the box
Attempt to halt it. = ^
Get away from it. = 200xp
Overgrown Ruins 6 () = Wild Eukaryotes = 350 society, presentient species spawn five pops (Reyubb?) with Docile Livestock trait (30% growth speed, other species happiness +5%, Unity 10%, -50% energy, -75% science, not affected by happiness. Two Ancient Ruins blockers spawn (300 energy, 180 time)
Paradise Anticipated 3 (GAIA_MOVE_CAT) = Eden Overrun = spawn 4 Hostile Wildlife blockers on random tiles, gain 200 xp, gain 150-500 society research (24x)
Parked 8 (GEN_ABANDONED_SHIP_CAT) (continental or arid only) = Hard Shoulder = gain a corvette

Peculiar Crater 7 = A New Metal = Add Living Metal deposit, 5 engineering, Living Metal tech option gained (25% progress)
= Failure = nothing
Peculiar Patterns 3 (peculiar_patterns_cat) = Wetware Computer (ocean planet) = orbital deposit tile emptied, up to four empty tiles have their deposits replaced with 2-4 engineering
= Devastation (gaia, continental, tropical, or savanna planet) = turn planet into a barren planet
= Abandoned Harvesters (gaia, continental, tropical, or savanna planet) = Ancient Harvesters planet modifier added, +20% food from jobs. Harvester Fields deposit added (+6 agriculture districts)
Phased Planet 10 () =
Pigment Poison 7 = Purple Rain = 60 months of +10% happiness
Planetary Scars 4 = Apocalypse Past = (habitable planet) The Ultimate Weapon project (scientist 3 skill, 200 days)
= A Brutal Find (10% chance) =
= An Interesting Find = gain Red Laser, Missile, or Mass Driver tech
= Empty-handed = nothing
Playful Ruins 3 = Abandoned Amusem*nt Park = 123 society, 285 engineering
Poison-coated 2 (TOX_MAT_CAT) = Rock Potential = nothing
= -100 energy, Positron Bombardment project, scientist 2 skill, 60 days = success, +9 minerals
Promising Moon 1 = Precious Moon = Precious Moon modifier, +3 energy
Rainbow in the Dark 5 = Peddling Radiation = black hole gains +9 physics
= Down the Drain = Paranoid trait added, 90* Physics
=
Radiating Asteroid 7 = Illicit Matter = Dark Matter added to asteroid???, +5 physics
Resonant Crystals 1 (DISTAR_SOOTHE_CAT) =
Rubiconian Shores 7 (GAIA_RECORD_CAT , only Gaia or Continental, clear deposits) = Monumental Transmission project, science ship, 60 days = Of Transmissions Decoded = +8 engineering
= Begins the Drifting Battlefield Event Chain = If the missing fleet is unoccupied, special project to recover them. six ships, 120 days.
If the missing fleet is occupied, kill the pirates. Gain minerals, gain progress on Cruisers
= 40-100 influence, 6x
= disassemble the structure = Of Transmissions Crushed = nothing
= can gain Xenology or Doctrine: Reactive Formations
Scurrying 4 = Nimkip = add two alien pet tiles
Secret Heart 5 (DISTAR_GEODE_CAT) = Secret Heart = add 1 Rare Crystal deposit to asteroid
Ship Fragments 1 (distar.60) = Blinding Fate = 350 society = Kohtalo, one year wait = Deja Vu = Warn the time travelers about their deaths = wait one year = Ouroboros = everyone dies again = +7 physics to target pulsar sun, DOES NOT CLEAR DEPOSITS
= Close communications = wait one year = Ouroboros = everyone dies again = +7 physics to target pulsar sun, DOES NOT CLEAR DEPOSITS
-Shrines to the Old Gods event endings: Suppress (80? influence) 83886168
Monetize (1235? energy)
Learn (350? society)
Divine (Fanatic Spiritualist + Collectivist ethics, maybe government too?)
Signs of Battle 4 = Mount Graveyard Expedition project (180 days) = Planet +3 engineering, 200xp
Signs of Former Habitation 1 = Runaway Greenhouse Effect = +2 society, +2 physics
= Nuclear Devastation = +2 society, +2 engineering
Signs of Precursor Activity 5 = Precursor chain
Silent Behemoth 1 () =
Slithering 1 = Serpentine = Uplift Species spawn (Desert) (Snakeoid)
Solar Sailer 2 = Solar Sailer = 111 engineering
Solid Core 3 (DISTAR_MEDGAS_CAT) (gas giant only) = Ancient Medical Complex = 250 society, +1 L-Gate Insight, +2 exotic gases to gas giant
Something Smells 2 = A Whiff of Something = Olfactory Study project = scientist skill 3, 30 days = 100xp, 350 society
Spacecraft Remains 4 () = Stranded Scientist = Scientist joins leaders = (skill 6, computing, spark of genius) = two months later, gain either Automated Exploration, Synchronized Defenses, or Subspace Sensors (sensor lvl3). Maybe gain two of three? If all three known, gain min150-max500 physics
= 50/50 investigating scientist gains Adaptable or Paranoid
Space Debris 1 = Debris Field = +3 minerals
-Space Station 1/30 =
Spotty Greenery 4 = Ancient Automata = Reclaimed by Nature project = scientist skill 3, 60 days
= Ancient Automata = +100 xp, Industry Trait, spawn Autonomous Fabricators building on planet (+12 minerals, 4 energy maintenance) (clear tile?)
= Cornucopicturesque = Cornucopia modifier = adds more food to the planet (three?)
Stalking the Wastes 1 = uplift arid?
Steamrolled 1 (LEVELED_CAT) = Completely Leveled = remove all blockers
Strange Mountain Formation 3 = Gigantic Skeleton = Investigate Gigantic Skeleton project (3 skill, 180 days) = 200xp, 150 physics
= 200xp, +3 society, +3 engineering, Organic Starship modifier
Supply Ship Wreckage 2 (distar.1) = Wreckage Identified = Take 300 minerals, displease nation by -20 (might be broken?) (does not decay?)
= Return 300 minerals, two months later an event that gives +20 opinion with nation and 100 influence (does not decay?)
Surface Beacon 1 = Ancient Survey Marker = +4 Minerals
= failure = combat (2 drones, 93 combat)
Surface Writing 2 = Alien Writing = +3 Society
Terminal Orbit 5 = Observe Moon Impact project, 180 days, 1080 day time limit
= Special Project Completed = 200 xp, 60-150 physics
The Life Aquatic 1 = To Rise Above the Waters = Aquatic Uplift Species spawn
The Melting Point 2/20 = Lights Out in the Mines = "Take control of the station." = Abandoned Mining Facility modifier, gain mining station, +3 energy (actually +4)
!!!!!!!!!!!!! Voidborne researcher bonus, gain Zero-G Innovations modifier (spaceport module cost -10%)
= "Scrap it for materials." = 1000 minerals
The Winter of the Fallen 5 = Beneath the Battlefield = Underground Vault project (3 military ships, 100 days)
= 125 influence
= Cracking It Open project (50 days)
= Cryopod Warrior dialogue (to have them join, must be Spiritualist or Pacifist)
= Xenobiology tech option gained, +40% research (biolob 2)
= Special Project Failed = Your Empire gains the Fertility Inhibiting Bio-Weapon modifier (Habitability -20, Growth -20%, 3600 days)
Tomb World 4 (tomb_world_cat) = if barren = Primordial Soup = +3 society
= if nuked or toxic = Weapon Testing = Alien Weapons project, scientist, 60 days = Alien Lasers = Gain either next level of lasers or armor as a tech option, 20% research on it
Toxic Construction 8 = Grinding Lattice = (Meticulous) +9 society
= +6 minerals
Toxicity 3 (TOX_PLANET_CAT) = The Fumes Lie Thick = Gain Expertise: Propulsion trait; gain Improved Energy Initiative empire edict; planet gains +6 engineering and the Fallen Robotic Society modifier

Traces of Civilization 1 (=Distant Stars Unique System=) = Frozen in Time = +4 society
Tropical Oddities 3 () = Life Finds A Way = Acid Jungles modifier added, add three Noxious Swamp blockers, add 3 society to an empty tile.
Unidentified Object 2 = Alien Mural = Translate Alien Mural project (1 skill, 180 days)
= 200 xp, 150 engineering
= 200 xp, +2 physics +2 society + engineering
Unknown Insides 3 = Machinery Inside = Proceed carefully = Trojan Asteroid = +4 energy
= Probe it
Unknown Origin 1 (origin_asteroid_category) = Asteroid Fossils = 150 society
= Coprolite Asteriod = Coprolite Asteroid modifier = +3 society
= Junk Ball = 50/50 chance of Garanthium or Orillium Ore spawning. Can spawn up to three.
Unscannable Object 1 (distar.270) = Puzzling Polygon = 250 physics, L-gate insight
Unusual Energy Readings 2 (energy_uninhabitable_category) = Microsingularity = +3 physics
= Magnetic Reversal = 60 physics
= Glancing Hit = 60 Engineering
= Bunker Bot = +100 alloys, +50 crystals, +50 motes
= +10% research for 10 years
= Let computer continue calculations = (nothing! ha! check back in later: distar.1040)
Unusual Moon 3 (moon_cat) = Artificial Moon = +3 minerals
Volcanic Vents 1 () = 150 society, +1 Exotic Gases
Waterless Canyons 1 () = Metamorphic Dehydration = adds +4 minerals, DOES NOT CLEAR TILES
Weak Signal 2 = Ancient Life Pod , 150 society
= Mummified Pilot , 150 society
Webwork 2 () = Life Electric = +3 society, DOES NOT CLEAR TILES, scientist skill level increased by 1
What Hums in the Night 5 (HBL_MUSIC_1_CAT) = Toy Factory = place Alien Toy Factory on planet, 3 society 6 engineering
= What Music They Make = Xenobiology +80% research
= Failure = nothing
Winking 5 = Grimacing = +6 physics
= -200 energy, 50% chance of terraforming
= failure
= Grimacing Planet project (3 skill, 10 days, 90 day timeout)
= Tactical Terraforming Successful, new habitable planet, 350 physics, 350 engineering (always Arid??)
= failure = ship destroyed
= nothing
Wooden Hegemony 3 = Wooden Hegemony = Balance Ecosystem project (3 skill, 100 days), Unbalanced Ecosystem modifier -20% food = removal of Unbalanced Ecosystem modifier, addition of three Dangerous Wildlife blockers
= removal of Unbalanced Ecosystem modifier, 200 xp
= Unbalanced Ecosystem modifier, -20% food

[Guide] Useful Anomalies for All You Savescumming Scallywags! (2024)

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